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Housemarque Oy· 5 open jobs

Head of Design

Found by TutkaPosted 6 wk ago
Salary
—
Location
Helsinki
Work mode
On-site
Employment
Not stated
Working language
English
Apply by
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The role

Want to help shape the future of Design at Housemarque, the award-winning PlayStation studio behind Returnal and SAROS? We’re looking for an experienced design leader to provide strategic leadership for Housemarque’s Design craft. You’ll shape how our design discipline grows and evolves, building the environment, structures and capabilities that enable exceptional designers to create genre-defining action experiences. Working closely with Creative Directors, Game Directors and Design leadership, you’ll ensure our teams have the people, tools, processes and shared practices they need to bring ambitious creative visions to life. While our project leaders set the creative direction for our games, you’ll focus on building a world-class Design craft capable of delivering against that ambition. You’ll have an impact across the entire studio: developing our design leaders, growing and retaining exceptional talent, evolving how our designers work together, and defining a long-term strategy for the discipline as Housemarque continues to evolve. Define and drive the long-term strategy for Housemarque’s Design craft, ensuring the discipline evolves alongside the ambitions of our games and studio. Lead, coach and develop Design Leads and other senior design talent, building strong leadership capability and succession across the craft. Own the growth and health of the Design organisation, including hiring, onboarding, performance, career development and retention. Establish and evolve shared design principles, best practices and quality standards, creating a common language that enables designers to collaborate and make confident decisions. Champion the tools, workflows and processes that enable designers to work effectively, removing unnecessary friction and continuously improving how the craft operates. Partner with Creative Directors, Game Directors and Design leadership to understand the needs of our games and ensure the Design craft is equipped to realise their creative ambitions. Collaborate with other craft leaders to strengthen cross-disciplinary ways of working and build a highly collaborative studio environment. Represent Design in studio-level planning, balancing talent and resources across teams, projects and development phases.

What we expect

  • You have extensive experience leading and developing design teams within AAA, PC / Console game development environments.
  • You are an experienced people leader with a strong track record of coaching senior designers and Design Leads, building high-performing teams and developing future leaders.
  • You have a deep understanding of game design principles and can contribute meaningfully to high-level design discussions across multiple design disciplines.
  • You understand modern game development pipelines, tools, engines and production workflows, and how Design works effectively alongside Art, Code, Production and other disciplines.
  • You can think beyond the needs of an individual project, translating studio ambitions into a clear long-term strategy for the Design discipline.
  • You know how to balance creative ambition with production realities and can help teams navigate complexity, ambiguity and competing priorities.
  • You are a highly collaborative and empathetic communicator who builds trust across disciplines and levels of seniority.
  • You influence through expertise, judgement and the quality of your thinking, creating alignment rather than relying on hierarchy.

Tutka found this ad

checked 6 wk ago

This job is published only on Housemarque Oyn's own career page. We read the salary, working language and work mode from it — check the final details in the original ad.

job-boards.greenhouse.io/housemarque/jobs/6191620004
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