The role
What we expect
- A strong track record leading art direction on stylised games. Mobile and live-service experience is a big plus.
- Deep IP and brand instincts, the ability to define what's on-brand vs off and build the frameworks that help a whole team make that call consistently.
- Leadership experience on a highly collaborative senior art teams: setting vision, developing artists, and making the culture as strong as the output.
- Strategic experience managing outsourcing pipelines and external partners at scale, balancing quality ambitions with the realities of live-game timelines and budgets.
- Comfort operating in a low-process, high-trust environment where you own the outcomes, not just the opinions.
- A self-starter approach to use AI. You've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge.
What we offer
- Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.
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supercell.com/en/careers/art-director-clash-of-clans/f5eddac0-3d89-4224-8301-bde715e2dde2